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(116 items) 4 pages

Shellos West Sea 80-111 - Common

$0.25
13 Cards in Stock Rising Rivals: Shellos West Sea 80-111 - Common Basic Pokémon HP70 Healing Sea Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon. Mud Shot20

Shellos West Sea 80-111 Rev. HOLO - Common

$0.75
1 Cards in Stock Rising Rivals: Shellos West Sea 80-111 Rev. HOLO - Common Basic Pokémon HP70 Healing Sea Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon. Mud Shot20

Shiftry 13-111 - Rare HOLO

$2.00
2 Cards in Stock Rising Rival: Shiftry 13-111 - Rare HOLO Stage 2 Pokémon Evolves From: Nuzleaf HP130 Poké-Body Unlucky Wind As long as Shiftry is your Active Pokémon, whenever your opponent flips a coin during his or her turn, treat it as tails. Conform40 If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now Confused. Seal Off60 The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn.

Snorlax 33-111 - Rare

$1.00
1 Cards in Stock Rising Rivals: Snorlax 33-111 - Rare Basic Pokémon HP100 Pick and Collect Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand. Roll Over60 Flip a coin. If heads, both Snorlax and the Defending Pokémon are now Asleep. If tails, Snorlax is now Asleep.

Snorlax 81-111 - Common

$0.25
1 Cards in Stock Rising Rivals: Snorlax 81-111 - Common Basic Pokémon HP100 Poké-Body Bad Sleeping Habits As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat. Toss and Turn20+ If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.) Heavy Press40+ Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.

SP Energy 101-111 - Uncommon

$1.00
1 Cards in Stock Rising Rivals: SP Energy 101-111 - Uncommon Special Energy SP Energy provides Colorless Energy. If the Pokémon SP Energy is attached to is a Pokémon SP, SP Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn’t count as a basic Energy card.)

SP Rader 96-111 - Uncommon

$2.00
5 Cards in Stock Rising Rivals: SP Rader 96-111 - Uncommon Trainer - Item HPNone Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

Spheal 82-111 - Common

$0.25
13 Cards in Stock Rising Rivals: Spheal 82-111 - Common Basic Pokémon HP60 Powder Snow The Defending Pokémon is now Asleep. Ice Ball20

Starmie 50-111 - Uncommon

$0.50
7 Cards in Stock Rising Rivals: Starmie 50-111 - Uncommon Stage 1 Pokémon Evolves From: Staryu HP80 Poké-Power Aqua Recycle Once during your turn (before your attack), you may search your discard pile for a Water Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition. Synchro Gain20 If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie. Powerful Spin40 Starmie can't attack during your next turn.

Staryu 83-111 - Common

$0.25
12 Cards in Stock Rising Rivals: Staryu 83-111 - Common Basic Pokémon HP50 Cosmic Draw If your opponent has any Evolved Pokémon in play, draw 3 cards. Swift10 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Steelix 51-111 - Uncommon

$0.50
4 Cards in Stock Rising Rivals: Steelix 51-111 - Uncommon Basic Pokémon HP110 Mend Search your discard pile for a Metal Energy card and attach it to Steelix [GL] If you do, remove 1 damage counter from Steelix [GL]. Squeeze30+ Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokémon is now Paralyzed.

Sunyshore City Gym 94-111 - Uncommon

$0.75
5 Cards in Stock Rising Rivals: Sunyshore City Gym 94-111 - Uncommon Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Any damage done by attacks from Lightning Pokémon (both yours and your opponent's) to the Defending Pokémon isn't affected by Resistance. Each Lightning Pokémon in play (both yours and your opponent's) has no Weakness.

Trapinch 84-111 - Common

$0.25
1 Cards in Stock Rising Rivals: Trapinch 84-111 - Common Basic Pokémon HP50 Poké-Power Gather Sand Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Fighting Energy card and attach it to Trapinch. Grind10× Does 10 damage times the amount of Energy attached to Trapinch.

Tropius 52-111 - Uncommon

$0.50
3 Cards in Stock Rising Rivals: Tropius 52-111 - Uncommon Basic Pokémon HP80 Fly30 Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn. Blessed Fruit Remove all damage counters from 1 of your Benched Grass Pokémon. Solarbeam60

Turtwig 85-111 - Common

$0.25
12 Cards in Stock Rising Rivals: Turtwig 85-111 - Common Basic Pokémon HP90 Poké-Body Overgrow As long as Turtwig [GL]'s remaining HP is 60 or less, each of Turtwig [GL]'s attacks does 30 more damage to the Active Pokémon (before applying Weakness and Resistance). Giga Drain30 After your attack, remove from Turtwig [GL] the number of damage counters equal to the damage you did to the Defending Pokémon.

Underground Expedition 97-111 - Uncommon

$1.40
8 Cards in Stock Rising Rivals: Underground Expedition 97-111 - Uncommon Trainer - Supporter HPNone You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Look at the 4 cards from the bottom of your deck. Choose any 2 cards you find there and put them into your hand. Put the remaining cards back on the bottom of your deck in any order.

Vaporeon 34-111 - Rare

$1.00
2 Cards in Stock Rising Rivals: Vaporeon 34-111 - Rare Stage 1 Pokémon Evolves From: Eevee HP90 Poké-Power Undevelop Once during your turn (before your attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition. Muddy Water20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Evolving Aqua Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead.

Vespiquen 35-111 - Rare

$1.00
2 Cards in Stock Rising Rivals: Vespiquen 35-111 - Rare Basic Pokémon HP80 Poké-Body Royal Gain When you attach a Grass Energy card from your hand to Vespiquen [?], remove 1 damage counter from Vespiquen [?]. Leaf Needle30+ Flip a coin for each Grass Energy attached to Vespiquen [?]. This attack does 30 damage plus 20 more damage for each heads.

Vibrava 53-111 - Uncommon

$0.50
1 Cards in Stock Rising Rivals: Vibrava 53-111 - Uncommon Stage 1 Pokémon Evolves From: Trapinch HP70 Energy Typhoon20× Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Quick Attack20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Vibrava 53-111 Rev. HOLO - Uncommon

$0.75
2 Cards in Stock Rising Rivals: Vibrava 53-111 Rev. HOLO - Uncommon Stage 1 Pokémon Evolves From: Trapinch HP70 Energy Typhoon20× Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Quick Attack20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Volkners Philosophy 98-111 - Uncommon

$0.50
9 Cards in Stock Rising Rivals: Volkners Philosophy 98-111 - Uncommon Trainer - Supporter HPNone You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.)

Walrein 36-111 - Rare

$1.00
1 Cards in Stock Rising Rivals: Walrein 36-111 - Rare Stage 2 Pokémon Evolves From: Sealeo HP140 Poké-Power Gather Ice Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokémon, you may attach as many Water Energy cards from your hand to Walrein as you like. Cold Crush70 Discard an Energy card attached to Walrein and then discard an Energy card attached to the Defending Pokémon.

Weedle 86-111 - Common

$0.25
6 Cards in Stock Rising Rivals: Weedle 86-111 - Common Basic Pokémon HP60 Rescue String Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck. Needling Sting10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Weezing 87-111 - Common

$0.25
10 Cards in Stock Rising Rivals: Weezing 87-111 - Common Stage 1 Pokémon Evolves From: Koffing HP80 Poké-Body Camouflage Gas If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card. Damage Breakdown Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused. Smog20 The Defending Pokémon is now Poisoned.

Whiscash 54-111 - Uncommon

$0.50
5 Cards in Stock Rising Rivals: Whiscash 54-111 - Uncommon Basic Pokémon HP80 Sleep Pulse10 The Defending Pokémon is now Asleep. Earthquake60 Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Yanmega 37-111 - Rare

$1.00
1 Cards in Stock Rising Rivals: Yanmega 37-111 - Rare Basic Pokémon HP90 Skill Dive Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Whirlwind50 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
(116 items) 4 pages
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